It is the year 1688 in Kyoto, Japan. You have been training under the tutelage of your uncle Hiromata for as long as you can remember. You both have lived like nomads traveling and training in the shadows, along the way you’ve found other drifters that have joined you and become your family. You learn from your uncle the reason behind your extensive life-long training.
When you were young, a part of the village deflected against the nation in an attempt take-over of Japan; their first step was to over throw the king and queen of Kyoto – your parents. They were successful.
Now is the time for you to take back what is rightfully yours, and help restore our village to its peaceful state. You and your comrades must infiltrate the Dojo of Triumph and complete all the tests within its walls. The Dojo of Triumph was created by our forefathers as the traditional test of all our rulers – to see if they are truly worthy to sit on the throne.
Recently there have been an increasing number of missing persons reports in the city of Edmonton. It has caught the media’s attention and fear is spreading like wildfire in the city. You and your friends are part of a special investigation team that the police have put together trying to crack this case but there were no leads.
This morning your team received an anonymous call stating that there has been suspicious activity of late night ruckus at an abandoned barn on the western side of town. After looking into it, you learn that the barn was bought years ago but was never operated since. You also discover that the purchase happened shortly before the first reported case of missing persons. You managed to get a search warrant for the barn and it is up to your team to try and find any clues that will help you solve this case.
You are the remaining survivors of a failed mission embarked on Uruguay. The captain, humiliated and embarrassed, has lost his will to live. During the trip back to the country, you all of sudden hear an alarm; doors from all entries suddenly shut, and you find the captain motionless on the floor in the control room. A bomb has been detonated by the captain, the crew is in panic mode, forms of communication are limited and you are running out of time. What will you do?
Our famous room, Secret Lab, just got more interesting. Introducing Secret Lab 2.0:
Secret Lab 2.0 is a fan favorite and family-friendly room, which now has a completely new makeover. The same game play but with a new look and revamped puzzles!
As special agents of CSF, our sources informed us of a biological weapon hidden within this laboratory. Our sources have pin pointed the virus has been created by Dr. Von Doom, a well-known biological specialist. As you enter into the facility, a sensor is triggered and all windows and doors slam shut. You hear a distant laugh along with this automated message: Countdown begins. 45 minutes until virus is released. The only chance for humankind to survive is to retrieve the cure and to escape the facility.